#Total annihilation spell cracked#
#Total annihilation spell portable#
If the Sphere comes into contact with a planar portal, such as that created by the gate spell, or an extradimensional space, such as that within a Portable Hole, the DM determines randomly what happens, using the following table.ĥ1-85 - The Sphere moves through the portal or into the extradimensional space.Ĩ6-00 - A spatial rift sends each creature and object within 180 feet of the Sphere, including the Sphere, to a random plane of existence.3e-mgp-ea02 Necromancy – Beyond the Grave The winner of the contest gains control of the Sphere and can Levitate it as normal. If you attempt to control a Sphere that is under another creature's control, you make an Intelligence (Arcana) check contested by the other creature's Intelligence (Arcana) check. A creature whose space the Sphere enters must succeed on a DC 13 Dexterity saving throw or be Touched by it, taking 4d10 force damage. On a failure, the Sphere moves 10 feet toward you.
On a success, the Sphere levitates in one direction of your choice, up to a number of feet equal to 5 x your Intelligence modifier (minimum 5 feet). If you are within 60 feet of an uncontrolled Sphere, you can use an action to make a DC 25 Intelligence (Arcana) check. The Sphere is stationary until someone controls it. Anything else that touches the Sphere but isn't wholly engulfed and obliterated by it takes 4d10 force damage. Unless an artifact is susceptible to damage from a Sphere of annihilation, it passes through the Sphere unscathed. The Sphere obliterates all matter it passes through and all matter that passes through it. This 2-foot-diameter black Sphere is a hole in the multiverse, hovering in space and stabilized by a magical field surrounding it.